2. Select File > Export > Export 3DS (3D only).
3. The Export 3DS Options dialog box opens; the options available on the lower part of the dialog box depend on which group of items were selected for export.
Creates a 3ds file that can include all 3D objects in the current layer in VectorWorks. Exclude or include specific types of objects using the dialog checkboxes; for example, export walls but not 3D symbols. Export Quality (Number of Polygons) Controls the conversion quality of 3D objects that have rounded sides. Move the slider bar left to convert rounded objects using fewer large polygons (thus lower quality). Move the bar right to create rounded objects of higher quality. Exports all kinds of VectorWorks 3D objects except walls, 3D loci, symbols, lights, and plug-in objects Exports VectorWorks light objects as 3ds light objects. VectorWorks point lights are exported as 3ds omni lights, and VectorWorks directional and spot lights are exported as 3ds spot lights. Export Current View as Camera If the current view was set with one of VectorWorks’ Perspective commands (Narrow, Normal, Wide, or a custom perspective), this option exports the view as a 3ds camera object Exports colors that are attached to the exported objects as 3ds materials; this includes colors both from the Attributes palette and from RenderWorks textures If Export Materials is selected, this option exports each RenderWorks texture to a texture image file (disabled if RenderWorks is not installed). Select the export file format from the list. VectorWorks automatically names exported image files with sequential numbers starting at zero. For example, a VectorWorks drawing with two textures would export two image files named Textr0.jpg and Textr1.jpg.When exporting multiple drawings with textures, be sure to save them to different folders—otherwise, VectorWorks will overwrite existing exported textures with new textures.
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